Learning Worlds · Chemistry
Chemistry – 118 Elements.
118 interactive 360° learning worlds, one for each element of the periodic table. Each starts from a guiding question, leads to an insight that this particular element shows, and links it to related elements through comparison questions. Focus on lower secondary level.
Module Structure
Every learning world at a glance.
Large learning world
Five 360° scenes, five quiz questions and a PLUS extension – 38 elements.
Compact learning world
Two 360° panoramas and three quiz questions – 80 elements.
Guiding question
Every learning world pursues one question that this particular element answers.
Comparison questions
Each element is linked to related elements through a comparison question.
Written + spoken
Narration for every scene, also available as text.
Plain language
Every learning world gets a second text version in plain language.
Hardware-independent use
Concept catalogue, October 2026. All 118 learning worlds are planned in content. Each one is produced as soon as it is funded.
Select an element to open its learning world.
Keyboard: Tab to the table, arrow keys move between elements, Enter opens the learning world.
Playable now4
Alkali metals6
Alkaline earth metals6
Transition metals38
Lanthanides15
Actinides15
Post-transition metals11
Metalloids7
Nonmetals7
Halogens6
Noble gases7
For Foundations & Sponsors
Sponsorship
Making education freely accessible.
A foundation or company sponsors a learning world for one or three years and makes it free for schools to use during that time — on tablets, computers, interactive whiteboards and VR headsets.
Sponsor a learning world
For €1,000 (one year) or €3,000 (three years) a learning world from this catalogue is produced and made freely accessible to all schools for that period — with visible credit as a sponsor.
High-quality & immersive
Visually and linguistically immersive, didactically sound — a learning world that brings the funded topic to life. Online and offline in the free VR-Suite player.
Free for schools
During the sponsorship, schools use the learning world free of charge — in the browser, on the interactive whiteboard, on tablets and in VR headsets.
For every learning world in this catalogue the guiding question, key concepts and comparison links are defined; learning objectives, classroom use and curriculum links are being added step by step. Sponsorship pays for production – 360° scenes, narration, quiz and a version in plain language.
For Teachers
Quickly check whether a module fits your lesson.
Since all modules follow the same compact basic structure, the decisive question is the content fit and the specific learning value of VR for that topic.
Consistent module structure
All modules follow the same compact format and are therefore easy to place in existing lesson sequences.
Focus on real learning value
The key question is not whether VR looks impressive, but where a spatially coherent 360° experience helps learners understand relationships more clearly than flat media.
School connection at a glance
Learning goals, SDGs and school relevance can be checked directly at the module level.
For the 'Why 360° / VR?' check, we focus above all on whether a module offers a real medium-specific advantage over textbook, worksheet or video. That benefit can already emerge in a browser-based 360° tour; the headset mainly increases immersion.
SDG-Icons: © United Nations. un.org/sustainabledevelopment. The content of this publication has not been approved by the United Nations and does not reflect the views of the United Nations or its officials or Member States.
