For Teachers
VR in the Classroom.
How immersive learning modules fit into everyday school life – designed for 45-minute lessons, limited devices, and real classrooms.
The School Reality
VR must adapt to school routines – not the other way around.
Three Modes – One Module
Every module can be started in one of three modes. The teacher decides: "Start in blue mode." Duration, depth, and quiz adapt automatically.
Quick Input
3 – 5 minKey facts only. Compact topic introduction – ideal as a mandatory station or impulse.
Standard
6 – 8 minAll core slides with a short quiz. The main use case for station-based learning.
PLUS
8 – 12 minAdditional perspective after the quiz. For differentiation and faster learners.
Where VR Fits Into Your Lesson
VR is never the lesson itself – it's always part of a work phase. Here's how it integrates into common classroom formats.
Station-based Learning
Key Use CaseSplit class into groups, 4 – 6 stations, rotate every 5 – 10 minutes. VR is one station among several.
Self-directed Learning
Students work independently, often differentiated. PLUS provides an additional perspective after the quiz – optional, not mandatory for everyone at the same time.
Input Phase
Teacher introduces the topic. VR as a short impulse – passive or very simple interaction. Everyone sees the same.
Reflection / Consolidation
Not directly in VR – but VR outcomes are processed here. 'What did you observe?' 'What decision did you make?'
Group Work
One experiences VR, others work on parallel tasks. Clear roles: observer, note-taker. Results must be shareable.
Structure of Every Module
A strict standard format – designed for hundreds of modules with the same principle.
Hook
30 – 60 sec'Wow' moment, problem, or scene that grabs attention immediately.
Experience
4 – 7 minCore content – interaction or guided observation in 360° space.
Mini Task
1 – 2 minDecision, matching, or perspective change directly in VR.
Exit / Handover
InstantClear question or task for outside VR – bridge to the consolidation phase.
In Practice
"Everyone start in blue mode."
Since the headsets work offline, the teacher can't control them remotely. Instead, each module shows a clear start screen where students select the assigned mode.
Module Start Screen
Auto-start in Standard mode in 3s…
What Works – And What Doesn't
What works
What doesn't work
VR is never the lesson – it's always part of a work phase.
Teachers always ask: 'What are the other students doing meanwhile?' If you can't answer that, your product won't be used.
Ready for VR in your classroom?
Our modules work offline on VR headsets, in the browser, and as H5P exports for learning platforms.
Get in touch