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VR-Business Report

Education, Training & e-Learning

This report is addressing companies and institutions creating, developing and teaching education material: Academia in general, E-Learning service providers, companies creating educational material, corporate training centers, IT divisions of academia and private companies, training departments of companies, marketing departments of universities

Customer Value Proposition analysis of the following key trends in this industry segment:
1) VR as a complementary tool to common learning material
2) Virtually replicate any training environment
3) Enhanced virtual collaboration between users from any location
4) Virtual 360° campus tours

Description of how other users in this industry segment have implemented VR into their business (about 150 references and links for 10 cross-industrial use cases on 130 pages)

VR-Business Report

Energy & Environment

This report is addressing corporations and companies that are engaged in energy and resources or in environmental-friendly solutions: Energy corporations, oil and petrol industry, water and waste treatment companies, renewable energy corporations, departments responsible for sustainability, politicians, governmental authorities and energy associations

Customer Value Proposition analysis of the following key trends in this industry segment:
1) Corporate image development
2) Prototyping in VR to save time and reduce costs
3) VR as a training tool

Description of how other users in this industry segment have implemented VR into their business (about 100 references and links for 10 cross-industrial use cases on ca. 100 pages)